![]() ![]() Set By should be left as is (set to Client).Description is a short text about what the player has achieved.Display Name is the name that appears on the achievement notification and on your profile.API Name Progress Stat is the name you’ll use in Ren’Py to call the achievement (the “Two Soccer Teams” achievement in my game has an API name of “TWOSOCCERTEAMS”, for example). ![]() Progress achievements (fuck a girl 100 times, for example) are also supported by Steam and Ren’Py through achievement.progress(), but they function a little erratically based on my experience implementing them in Sisterly Lust.įirst, register all of the achievements in Steamworks (App Admin > Your Game > Stats & Achievements): This article deals with relatively simple achievements. It’s very important the names and artwork don’t contain any adult content, because achievements may appear anywhere on Steam. Make a list of achievement names, descriptions and artwork (256×256 pixel images, active and inactive versions) you want to use. Romancing a girl is an easy achievement in Sisterly Lust‘s case, but there are also ones that are harder to obtain, such as “Like a virgin” (don’t pursue any romances during a play-through) and “Two Soccer Teams” (every girl in the game gets pregnant). In my game, Sisterly Lust, people get rewarded for romancing each of the sisters, for example. As your game likely has a branching narrative with multiple choices along the way, you could for example reward a player for playing a specific branch. A mixture of easily obtained achievements and ones that are harder to get will satisfy most of your player base. Some of the achievements in Sisterly Lustįirst you should determine which goals you’d like a player to achieve. ![]()
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